A Computer-based Educational Adventure Challenging Children to Interact with the Natural Environment Through Physical Exploration and Experimentation
نویسندگان
چکیده
The researchers developed a computer-based educational game which challenges children to interact with the natural environment through physical exploration and experimentation. The researchers’ project seeks to counteract the negative behaviours associated with excessive computer game play amongst children 8 to 12 years old. By leveraging the positive learning outcomes that can be achieved through computer gaming and combining these with outdoor learning strategies, Jumping the Fence encourages children to take responsibility for surveying and caring for a local ecosystem. The game requires children to reflect critically on their computer use, become more physically active, gain social skills and develop an affinity towards nature. Educators are able to adapt the game to their school's own curriculum and thereby provide an alternative learning strategy that encourages physical and social engagement.
منابع مشابه
Kindergarten Children's Interaction Platform (Case Study on the Integration of children with movement disorders and normal children )
Undoubtedly one of the most important and most influential periods in one’s life is the childhood period. Given that children during this period of their lives are confronted with the essential concepts and some of the distresses and social beliefs that are influential in the development of their habits, characters, and skill sets. As a result, the benefits of appropriate education conforming t...
متن کاملAdventure Sports Development Paradigm
In the recent years, adventure sports have been growing increasingly. Adventure sports are new and appealing activities that regularly include some kinds of physical and mental challenges and relative presence of natural environment. These activities are presenting new paths and sometime they called as a serious competitor for mainstream sport. The aim of this study was to present a paradigm fo...
متن کاملDesign Stategies for Boys’ Preschools in Isfahan with the Aim of Creating Place Attachment
One of the first and most important public spaces with which children deal is the educational space and the most basic spaces are preschools. Childrenchr('39')s belonging to preschoolers affects their future to enhance their education. Many studies have been conducted in Iran on the creation and upgrading of educational spaces for children, but studies on children as the main source of qualitat...
متن کاملCPC (Child Preceptor City): Revising CFC (Child Friendly City) Model in an Islamic Iranian Context
The idea of child friendly city, to reach child welfare, makes urban spaces proper for childrens` activities. Today mant countries apply child friendly city principles, but most designed urban spaces for children in Iran are other countries` preceding examples and experiences, with no regarding to cultural context. However, urban planning does not reach its goals unless all citizens` needs are ...
متن کاملThe Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia
Background: Hemophilia is a chronic bleeding disease and can interfere with daily performance of children. These children require continuous training to prevent bleeding. Since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2014